Starts the rendering of the audio stream only.

function StartAudioRendering: Boolean;

bool __fastcall StartAudioRendering(void)

Function StartAudioRendering() As Boolean


Used to start the rendering of the audio stream only by using the current audio capture device.

However if the current video capture device has an audio output, it will be firstly used, so if you wish to be sure use the current audio capture device and not the possible audio stream coming out the current video capture device, set VideoDevice = -1 to keep the video devices disabled.

This function designed to activate the audio broadcasting to the network. See the Audio broadcasting chapter.

See Also
TNetworkStreamingType TOnClientConnection TNetworkStreaming TOnDirectNetworkStreamingHostUrl ASFAudioBitRate ASFAudioChannels ASFDeinterlaceMode ASFFixedFrameRate ASFMediaServerPublishingPoint ASFMediaServerRemovePublishingPointAfterDisconnect ASFMediaServerTemplatePublishingPoint ASFNetworkMaxUsers ASFNetworkPort ASFProfile ASFProfileFromCustomFile ASFProfiles ASFProfilesCount ASFProfileVersion ASFVideoBitRate ASFVideoFrameRate ASFVideoHeight ASFVideoMaxKeyFrameSpacing ASFVideoQuality ASFVideoWidth NetworkStreaming NetworkStreamingType OnAuthenticationNeeded OnClientConnection OnDirectNetworkStreamingHostUrl ShowDialog StreamingURL