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At 30 fps the bitmaps are created too quickly, the garbage collector does have the time to free them fast enough.
Invoke GC.Collect(); in this event to immediately free all the previous bitmaps allocated.
At 30 fps the bitmaps are created too quickly, the garbage collector does have the time to free them fast enough.
Invoke GC.Collect(); in this event to immediately free all the previous bitmaps allocated.