OnPlayerBufferingData
Delphi
property OnPlayerBufferingData: TOnPlayerBufferingData read FOnPlayerBufferingData write FOnPlayerBufferingData;
C++Builder
__property TOnPlayerBufferingData OnPlayerBufferingData = {read=FOnPlayerBufferingData, write=FOnPlayerBufferingData};
typedef void __fastcall (__closure *TOnPlayerBufferingData)(System::TObject* Sender, bool StartingToBuffer);
C#
public event OnPlayerBufferingDataEventHandler OnPlayerBufferingData;
public delegate void OnPlayerBufferingDataEventHandler(object sender, TOnPlayerBufferingDataEventArgs e);
VB.NET
Public Event OnPlayerBufferingData As OnPlayerBufferingDataEventHandler
Public Delegate Sub OnPlayerBufferingDataEventHandler(sender As Object, e As TOnPlayerBufferingDataEventArgs)
C++/Qt
void SetOnPlayerBufferingData (TOnPlayerBufferingDataCb OnPlayerBufferingDataCb);
typedef void CALLBACK TOnPlayerBufferingDataCb (void *Object, void *Sender, BOOL StartingToBuffer);
Occurs when opening a URL in the player. This TOnPlayerBufferingData event occurs just before the clip begins to play: first, when the player starts buffering data (StartingToBuffer is true), then, when the player finishes buffering data (StartingToBuffer is true).