SynchronizationRole
Delphi
property SynchronizationRole: TSynchronizationRole read GetSynchronizationRole write SetSynchronizationRole default DEF_SynchronizationRole;
C++Builder
__property TSynchronizationRole SynchronizationRole = {read=GetSynchronizationRole, write=SetSynchronizationRole, default=0};
C#
public TSynchronizationRole SynchronizationRole { get; set; }
VB.NET
Public Property SynchronizationRole As TSynchronizationRole
C++/Qt
TSynchronizationRole GetSynchronizationRole ();
void SetSynchronizationRole (TSynchronizationRole Value);
Used when the players are synchronized (Synchronized = true), to determine if the player is a master player or a slave player: sr_Master - this player is the master component; sr_Slave - this player is a slave component (only one master player allowed at a time).