In the project settings, go to: C++-Linker -> Advanced -> Advanced Options and add “-GF:LARGEADDRESSAWARE”
At 30 fps the bitmaps are created too quickly, the garbage collector does have the time to free them fast enough. Invoke GC.Collect(); in this…
Since version 17.0.0.1, the hardware accelerated decoding is enabled by default (PlayerHwAccel = hw_Auto): the clips opened through the Media Foundation source of Windows (MP4,…
By default, when starting, the mixer takes the video size of the 1st source, if already running. If no source is running it takes 320×240…